该plavelocity标签连同globalpsr标签(也包括在内)的工具来做基于速度的相互作用。
一个软体是一个很好的例子。
一个软体的问题上有不同的速度,当身体变形。
该plavelocity标签需要解放军动画能够有效地计算各点流速。
速度值将被写入到一个顶点的图。
顶点的地图可以用来驱动一个着色器或例如限制变形。
很多事情的顶点映射是可能的。
The PLAVelocity Tag together with the GlobalPSR Tag (also included) are tools to do velocity based interaction.
A Softbody is a very good example.
The points of a Softbody have different velocities when the body is deformed.
The PLAVelocity Tag needs a PLA animation to be able to efficiently calculate the points current velocities.
The velocity values will be written to a Vertex Map.
The Vertex Map can be used to drive a Shader or restrict Deformers for example.
Many things are possible with Vertex Maps.
在线教程Tutorials:
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发布日期: 2014-3-23