在本教程中,您将如何使用X-Particles产生粘性液体和潮湿的地图,并利用它们来控制排放的动态地图,如TurbulenceFD制作烟雾与和改变我们的纹理。
In this tutorial, you’ll how to create sticky liquids & wet maps using X-Particles and use them for controlling dynamic emission maps such as smoke with TurbulenceFD & changes to our textures.
发布日期: 2014-5-22