CINEMA 4D的动力是强大的,但易于理解和好玩。
在这个过程中,的Thanassis Pozantzis将向您展示如何使用动态创建物理精确对象的动画,使用像重力,碰撞,弹跳真实世界的物理。
了解如何使用像初速度力量,共创像层次结构和静态对象更复杂的对象,并使用动态与运动图形的克隆和粒子系统。
您还可以得到一个看看各大物理性能八,了解如何将您的模拟连接到关键帧动画的对象,并触发动态。
完成本课程后,你应该能够创建复杂的动态模拟设置。
的可能性只有你的想象力的限制。
CINEMA 4D dynamics are powerful, but easy to understand and fun to play with.
In this course, Thanassis Pozantzis shows you how to use dynamics to create physically accurate object animations, using real-world physics like gravity, collisions, and bounces.
Learn how to work with forces like initial velocity, create more complex objects like hierarchies and static objects, and use dynamics with MoGraph clones and particle systems.
You’ll also get a look at eight of the major physical properties, learn how to connect your simulation to keyframe-animated objects, and trigger dynamics.
After the completion of this course, you should be able to create complex dynamic simulations setups.
The possibilities are limited only by your imagination.
内容包括:
使物体下落重力
创建动态层次结构
控制形状的碰撞
调整像弹跳和密度特性
添加关键帧元素模拟
调整动态模拟
发布日期: 2014-5-25