这个系列教程中,我们将讨论如何开始在CINEMA 4D的动画工具的基础知识。
我们将学习如何设置我们的动画的喜好和记录关键帧。
我们将了解CINEMA 4D的曲目管理器,它是用来重新定时动画。
我们也跳进FCurves经理,并了解它如何被用来抛光和循环动画CINEMA 4D。
总括本教程中,我们将学习如何查看我们的实时工作。
同时建立了项目一起,你会提供宝贵的知识,真正的动力来自于能够把你所学到的技术和应用它们以不同的方式,以自己的工作。
考虑到这一点,你将会看到一个赋值立即每个卷以下。
这些任务将挑战你拿,你在一个特定的量已经学会的技能,并将其应用到不同的资产。
In this initial volume, we’ll cover the basics of getting started with the animation tools in CINEMA 4D.
We’ll learn how to set our animation preferences and record keyframes.
We’ll learn about CINEMA 4D’s Tracks Manager, which is used to retime animation.
We’ll also jump into the FCurves Manager, and learn how it can be used to polish and cycle animation in CINEMA 4D.
To conclude the tutorial, we’ll learn how to view our work in real-time.
While building a project together, you’ll be provided with valuable knowledge, and the real power comes from being able to take the techniques you’ve learned and apply them in a different way to your own work.
With this in mind, you’ll be presented with an assignment immediately following each volume.
These assignments will challenge you to take the skills that you’ve learned in a particular volume and apply them to a different asset.
发布日期: 2014-8-6