在本教程中,作者介绍了使用TurbulenceFD粒子碰撞模拟创建烟与火,其中包括一个动态的灯光设置。
我们也可以看分级分层渲染,并探讨32位工作流程的好处。
In this tutorial, Ben Watts covers creating a smoke vs. fire particle collision simulation using TurbulenceFD that includes a dynamic lighting setup. We’ll also be looking at grading our render and explore the benefits of a 32 bit workflow
发布日期: 2014-10-23