Speedtree是一款专门的三维树木建模软件,支持大片的树木的快速建立和渲染,而且它本身还带有强大的树木库,软件是由美国IDV公司研发制作的。
不仅可以通过插件将树木导入到其他的三维建模软件中使用,也可以为游戏引擎提供强大的树库支持,目前已经成为著名游戏引擎Unreal的御用树木生成软件。
SpeedTree电影提供了一个独特的程序加上手动建模方法,可以让你创建的树或植物比以往任何时候都要快。
开始使用我们的大植物种库或使用自定义叶或分支创建自己的模型和纹理。
SpeedTree Cinema轻松地集成了数字内容创建/特效软件,包括
Maya, Houdini, Cinema 4D, 3ds Max, Rhino
等等。
Speedtree Cinema v7.1.1提供一个强大的新特性,特殊照相现实主义集,同时提高工作流和节省建模时间来帮助您创建更好、更逼真的树/植被序列。
版本V7的改进和新特性包括:
1. Unified orientation
‘Leaf’ and ‘Spine’ generators/nodes now have this option.
It forces nodes orientations to reverse for nodes on the opposite side of their parent.
This feature makes fern like frond orientation and phyllotaxy structures easier to achieve.
2. Group alignment style
This generation option causes alignment (how the child node is oriented relative to its parent) to be computed individually or shared among all children of that parent.
This feature, combined with “Unified orientation” make phyllotaxy structures easier to achieve.
3. Topology perserved in ‘.obj’ meshes with quads
The topology of ‘.
obj’ files that use quads are now preserved exactly everywhere in the application.
It was possible that imported quad meshes would have their layout changed on import (this is still true of .
fbx imports).
4. Autosave timer reset
The autosave timer now resets after manual saves.
5. Collections work with subdivision surface models
You can now assigned subdivision surface models to collections for use in things like vine growing and branch-to-branch collision avoidance.
6. ‘.spm’ file association moved to the installer
On Windows, file associations are no longer managed in the application.
They are done by the installer or via Windows native mechanisms.
7. ‘Q’ hot key for selection mode
‘Q’ now returns to selection mode from any of the other tool options (translate (‘W’), rotate (‘E’), or Scale(‘R’)).
C4D常用资源:
发布日期: 2015-1-23