在这种CINEMA 4D教程中,我们将使用一个基于项目的方法为我们介绍建模的基础知识,看看常用的工具,并谈了一些节省时间的技巧和技术。
我们先来看看多边形以及如何CINEMA 4D的工作原理与几何。
当我们建立了一个简单的机器人角色,我们来看看各种多边形建模工具,你可以像刀,挤压和斜角你每天与工作工具的使用。
我们还将学习使用发电机来创建原始的或定制的样条曲线的几何形状。
我们将学习到了细分曲面,以及我们如何能调节边缘硬度光滑的物体。
我们不会覆盖所有的CINEMA 4D的许多建模工具,而是着眼于,你会发现最有用当你开始建模过程的工具。
本CINEMA 4D的培训结束后,你就会有一个更好的了解这些工具如何协同工作,你就可以创建自己的建模解决方案,真正拿出一个工作流程,舒适给你。
In this CINEMA 4D tutorial we’ll use a project-based approach as we cover the basics of modeling, look at commonly used tools, and talk about some time-saving tips and techniques.
We’ll begin by looking at polygons and how CINEMA 4D works with that geometry.
As we build up a simple robot character from scratch, we’ll look at a variety of polygon modeling tools you can use in your daily work- tools like the Knife, Extrude, and Bevel.
We’ll also learn to use generators to create geometry from primitive or custom splines.
We’ll learn to smooth objects with a Subdivision surface and how we can modulate the edge hardness.
We won’t be covering all of CINEMA 4D’s many modeling tools, but rather focus on the tools that you’re going to find most useful as you begin the modeling process.
By the end of this CINEMA 4D training, you’ll have a better understanding of how these tools work together, you’ll be able to create your own modeling solutions and really come up with a workflow that’s comfortable to you.
C4D常用资源:
发布日期: 2015-2-6