在这一套CINEMA 4D教程中,我们将学习一个简单的方法来传递一个动作捕捉数据到角色动画骨骼绑定中。
我们将通过把我们的源数据准备重定向开始。
然后,我们将学习一些修改需要的东西要作出我们的定制钻机得到这个工作。
在此之后,我们将接着学习如何连接我们的钻机跟随表演捕捉,以及如何修改和清理动画之后。
In this CINEMA 4D tutorial, we’ll learn a straightforward approach to transferring a motion-captured performance to a custom rig.
We’ll start by getting our source data ready for retargeting.
We’ll then learn what few modifications need to be made to our custom rig to get this to work.
After this, we’ll then learn how to connect our rig to follow the performance capture, as well as how to modify and clean up the animation afterwards.
By the end of this CINEMA 4D training, you’ll have the skills needed transfer captured animation to your own rigs here.
C4D常用资源:
发布日期: 2015-4-19