CG数据库 >> SolidAngle C4DtoA 1.0.2.0 for Cinema4D R15-16 Arnold渲染器接口插件

C4D与Solid Angle Arnold渲染器的接口插件名为C4DtoA。

Arnold渲染器是一款高级的、跨平台的渲染 API。

是基于物理算法的电影级别渲染引擎,目前由Solid Angle SL 开发。

正在被越来越多的好莱坞电影公司以及工作室作为首席渲染器使用。

Arnold is an advanced Monte Carlo ray tracing renderer built for the demands of feature-length animation and visual effects.

Originally co-developed with Sony Pictures Imageworks and now their main renderer, Arnold is used at over 300 studios worldwide including ILM, Framestore, MPC, The Mill and Digic Pictures.

Arnold was the primary renderer on dozens of films from Monster House and Cloudy with a Chance of Meatballs to Pacific Rim and Gravity.

It is available as a standalone renderer on Linux, Windows and Mac OS X, and is accessible through plug-ins for Maya, Softimage, Houdini and Katana.

安装说明:

只支持Win平台:

1.安装对应的版本

2.打开Fix文件夹,拷贝替换ai.dll和solidangle.lic到根目录中C:\Program Files\MAXON\CINEMA 4D R1*

C4D常用资源:

全面掌握Arnold渲染器学习教程:


SolidAngle C4DtoA 1.0.2.0 for Cinema4D R15-16 Arnold渲染器接口插件的图片1

发布日期: 2015-7-7