Pulldownit是一个全新的动力学解算器它允许创建骨折以及大量刚体模拟。
通过使用其技术的数字艺术家能够模拟快速,轻松地建筑物倒塌,开裂面或压裂任何一种脆性材料。
Pulldownit 3.5 新功能:
可用于3D Max和Maya 的最新2016版本
打碎后全等顶点法线
统一粉碎模式可以抵消/挤压
统一\本地\径向延伸到对reshattering选择的碎片区
有能力做的过渡动画,动态的组片段
强制凸形选项骨折机构创造
添加视图2在Maya支持DirectX(OpenGL已经支持)
Shatter It!, Voronoi-based pre-cutting
Shatter It! is a pre-cutting tool, it is able to generate jaggy fragments, much more realistic than classic polygonal fragments.
it is Voronoi-based because this scheme has showed to be the best mathematical pattern for brittle fracture.
Its technology allows to pre-cut a 3D model in hundred of shards in seconds, in addition the fragments generated plug easily in the Pulldownit solver to perform simulation in a fast and stable way.
Built-in Dynamics & Fracture solved
The technology of fracture inside Pulldownit is absolutely new and groundbreaking. It allows to fracture any kind of brittle material like stone, glass or stucco. By using it digital artist are able to simulate the collapse of structures or terrain cracking in minutes. Not the least its easy setup and powerful stress tools allow for control in the creation of cracks and drive the simulation to the desired end
Animation friendly
Pulldownit is currently integrated in Autodesk 3d Max and Maya, It catches the geometry from the viewports and computes the final result as animation keys.
It allows to reset the simulation and start again as many as needed also tweaking parameters and resume simulation at any frame, in addition animated objects and characters are able to interact with the simulated ones.
发布日期: 2015-11-2