In this tutorial, Dan Conrad will go over the different uses of the bump and the normal channels in Cinema 4D.
Normal maps add detail to the surface via grayscale or RGB maps to emulate detail that may be too fine to model.
The Normalizer shader analyzes a texture to such a degree that the surface normal for each pixel can be positioned at the correct angle, which results in an even more realistic-looking surface.
发布日期: 2013-8-26