CG数据库 >> Substance Painter与Designer纹理制作流程大师级视频教程

本教程是关于Substance Painter与Designer纹理制作流程大师级视频教程,时长:7小时30分,大小:1.3 GB,MP4高清视频格式,教程使用软件:Substance Painter,Substance Designer,作者:Ben Keeling,共8个章节,语言:英语。

分享Substance Painter是目前最优秀的次世代游戏贴图绘制软件,该软件提供了构建3D素材所需的所有工具,包括粒子笔刷,可以模拟自然粒子下落,粒子的轨迹形成纹理。

当然还包括了Material Painting材质绘制,可以一次绘出所有的材质,同时几秒内便可加入精巧的细节。

同时软件支持Linux,8K导出,色彩管理,UDIM管理和脚本API,使Substance Painter与VFX工作流程相结合比以往更容易。

Substance Painter拥有一个独特而全面的工具和内容生态系统,围绕3个主要软件组件展开,包括3D绘画软件,可以用画笔,面具和粒子的纹理,呈现并轻松导出到游戏引擎。

材料制作软件:用户可以使用非破坏性的,基于节点的,程序化和可编写脚本的工作流程来编写纹理和材质。

图像材料生成工具:能够帮助设计人员提取花木PBR纹理并生成法线贴图。

Substance Designer是Substance贴图工具产品系列之一,它可以帮助美术师高效地创建并且重复应用贴图。

Substance Designer是首款能够混合及应用位图, 矢量图和其他元素的专业贴图工具,使用它能够制作复杂的贴图。

用Substance Designer制作的贴图具有许多传统位图不具备的优势。

后者相对静止且用线性方式制作,而用Substance Designer制作的贴图更具活力,在制作的每个阶段都可以被高度的自定义。

《Substance Painter模型贴图绘制全面核心训练视频教程》中文字幕版:《Substance Designer全面核心技术训练视频教程》中文字幕版:视频预览:To avoid any possible confusion , this course is from 2016 and now it’s name is “Fundamentals of substance” not “Intro to substance ”In Introduction to Substance for Environment Art, students will build their knowledge using the Substance suite. Students will work on the tools they needed to create excellent 3D artwork. Students will start by creating simple geometric patterns and become familiar with the UI of both Substance Painter and Substance Designer. We will learn how to bake from high to low poly to aid us in the texturing process across the course. In the later weeks, we will delve deeper into Substance Designer learning the process of creating both pattern based and organic materials. We will tackle all aspects of material creation, first by breaking down the height map and normal before learning color and roughness textures. We will learn how to create an asset texturing pipeline in Designer before moving into prop texturing using Substance Painter, both using provided game ready assets.《Substance Painter模型贴图绘制全面核心训练视频教程》中文字幕版:《Substance Designer全面核心技术训练视频教程》中文字幕版: