CG数据库 >> 游戏树木植物资产实例制作流程视频教程

本教程是关于游戏树木植物资产实例制作流程视频教程,时长:5小时,大小:1.8 GB,MP4高清视频格式,教程使用软件:Maya,Unreal, Substance,Photoshop等,附源文件,共20个章节,作者:levelup.digital,语言:英语。

分享Autodesk Maya是美国Autodesk公司出品的世界顶级的三维动画软件,应用对象是专业的影视广告,角色动画,电影特技等。

Maya功能完善,工作灵活,易学易用,制作效率极高,渲染真实感极强,是电影级别的高端制作软件。

Maya声名显赫,是制作者梦寐以求的制作工具,掌握了Maya,会极大的提高制作效率和品质,调节出仿真的角色动画,渲染出电影一般的真实效果,向世界顶级动画师迈进。

Maya 集成了Alias、Wavefront 最先进的动画及数字效果技术。

它不仅包括一般三维和视觉效果制作的功能,而且还与最先进的建模、数字化布料模拟、毛发渲染、运动匹配技术相结合。

Maya 可在Windows NT与 SGI IRIX 操作系统上运行。

在目前市场上用来进行数字和三维制作的工具中,Maya 是首选解决方案。

Maya参与制作的电影有:法国国宝级艺术家Jean Giraud,他原创的影片有《第五元素》、《异形》、《星战》等,并参与制作了《沙丘魔堡》、《深渊》等经典科幻电影;导演Glenn Chaika,著名动画片导演,曾在迪斯尼担任《小美人鱼》的动画师,并执导《拇指仙童历险记》、《花木兰II》等影片;模型监制Wayne Kennedy是曾参与过《隐形人》、《星球大战》、《龙卷风》、《黑衣人》、《木乃伊》的模型师;动画监制Bob Koch和Kelvin Lee是担任《 玩具总动员》、《精灵鼠小弟》等影片的资深动画师;特效指导Manny Wong曾担任《后天》的特效总监,并参与制作了《狂莽之灾I》、《星河战舰》、《巨蟒》、《魔女游戏》等影片。

《Maya全面核心训练视频教程》中文字幕版:视频预览:GUMROAD – GAME READY TREE CREATION FROM MAYA TO We're thrilled to be featuring a tutorial by Simon Barle, a game industry veteran with experience from titles like Star Wars Battlefront and Battlefield V. In this fully narrated tutorial, you will get insights into his AAA workflow for creating trees.Simon breaks down the process by sharing insights into how photogrammetry can be used as a tool for understanding shapes and surfaces. He shows his high poly modeling techniques for the tree trunk, berries, leaves, and branches. He covers sculpting in Zbrush, UV creation and setup, bark texture creation, tree texturing, preparing the model for game engine use, and shader creation in Unreal.Simon also shares critical insights into how to optimize assets for production while keeping the final quality in mind. If you want in-depth insight into how an industry pro creates foliage for games, this is the tutorial for you.Simon Barle is a foliage expert with 8 years of experience in the game industry. He has worked on Star Wars Battlefront, as well as several of the Battlefield series while at DICE. He is currently an Environment Artist at Ubisoft in Sweden. Simon is passionate about vegetation in games, and sees it as a great way to ground the setting. He always tries to combine different techniques and technologies to achieve high quality results in his foliage work. His work has been featured numerous times in 3D Artist Magazine, 80 lvl, as well as other publications.更多精彩中文Maya教程:《Maya全面核心训练视频教程》中文字幕版:《Maya与Arnold灯光渲染训练视频教程》中文字幕版:《Maya中V-Ray灯光渲染技术训练视频教程》 中文字幕版:《Maya中UV纹理布局翻译教程》中文字幕版:《Maya灯光照明基础核心训练视频教程》 中文字幕版:《Maya分镜动画原理训练视频教程》中文字幕版:《Maya中Previs动画叙事训练视频教程》中文字幕版: