本教程是关于Houdini用卫星数据地形实例制作视频教程,时长:4小时42分,大小:9.8 GB,MP4高清视频格式,教程使用软件:Houdini,附源文件,共45个章节,作者:Joel Berg,语言:英语。
分享Houdini 是一个特效方面非常强大的软件。
许多电影特效都是由它完成:《指环王》中“甘道夫”放的那些“魔法礼花”,还有“水马”冲垮“戒灵”的场面,后天中的龙卷风等等,a52的汽车广告,反正只要是涉及DD公司制作的好莱坞一线大片,几乎都会有Houdini参与和应用。
Houdini不光只适用于视觉特效的制作,随着HOUDINI适用于各种平台,并且出现了很多的HOUDINI培训教学,HOUDINI开始进入了动态图像设计领域。
因为其自身的流程化特性,加上其强大的动力学系统,让HOUDINI在数据可视化方面占有一席重要的地位,让图形设计师能够通过它表达自己的观点。
!《Houdini初学者入门训练视频教程》中文字幕版:视频预览:In this online course, the viewer will build upon the workflows of the first tutorial and learn advanced techniques for generating more complex terrains and landscapes with Houdini and to use them inside a game engine like Unreal Engine 4.We will be focusing mostly on how to import and process satellite topography data to:– Convert point clouds into actual height fields with multiple layers of information including vegetation scattering masks.– Convert it into game assets with baked mapsThis course has been designed for intermediate users who have a good knowledge of Houdini and ideally who have watched the Introduction to Terrain Generation for Games with Houdini course.After viewing this course, people can expect to be able to use real world satellite data and combine it with advanced terrain techniques inside Houdini to generate amazing landscapes.Even though this course focuses on game engine application, these techniques can also be applied in VFX for Environment creation.