CG数据库 >> 游戏关卡原型理论核心设计训练视频教程

本教程是关于游戏关卡原型理论核心设计训练视频教程,时长:29小时,大小:11 GB,MP4高清视频格式,教程使用软件:Unity,Maya,附源文件,作者:Patrick,共126个章节,语言:英语。

分享Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。

作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。

Unity 4作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。

如果你之前尝试过Unity,请查看Unity 3都做了哪些更新。

如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。

Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。

开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。

《Unity基础核心技能与工作流程训练视频教程》:In this course you will learn to approach 3D game level environments from a design perspective. The lectures will explore theory of games, shape composition, architecture, and player psychology. You will design and iterate on level setups from the initial planning phases to playable prototypes in Unity. The course will focus on crafting immersion and modeling shapes that intrigue, surprise, and inspire players. We’ll explore how to design for game mechanics and narrative, creating level progressions that support character development and player experience.Week 1 | Getting StartedWeek 2 | Shapes, Space, and BeyondWeek 3 | Elements of LayoutWeek 4 | Hit the BooksWeek 5 | Shape in SequenceWeek 6 | Exploration DesignWeek 7 | Battlefield DesignWeek 8 | Multiplayer Combat DesignWeek 9 | Puzzle DesignWeek 10 | Play-Testing and Iteration