本教程是关于V-Ray Next与Maya逼真汽车渲染技术视频教程,时长:2小时48分,大小:3.6 GB,MP4高清视频格式,教程使用软件:V-Ray Next,Maya,Nuke,附源文件,共8个章节,语言:英语。
分享VRay是由chaosgroup和asgvis公司出品的一款高质量渲染软件。
VRay是目前业界最受欢迎的渲染引擎。
基于V-Ray 内核开发的有VRay for 3ds max、Maya、Sketchup、Rhino等诸多版本,为不同领域的优秀3D建模软件提供了高质量的图片和动画渲染。
除此之外,VRay也可以提供单独的渲染程序,方便使用者渲染各种图片。
《Maya中V-Ray灯光渲染技术训练视频教程》 中文字幕版:视频预览:This course, taught by Amid Rajabi, covers the look development process for a realistic car using V-Ray Next for Maya, the latest version of V-Ray from the Chaos Group. It covers the software’s powerful shaders by doing intensive studio lighting and then exporting AOVs and compositing the elements in Nuke.Rajabi is a freelance Look Development and Compositing artist and instructor, He has been working in the industry for close to 16 years, becoming a Nuke Certified Trainer in 2012 and has been working with Chaos Group as a closed beta tester. He has worked with the team at fxphd and fxguide since 2013 as well as is proud to say he has also taken courses at fxphd over the years.Course syllabusClass 1: SCENE SETUPAn overview of the project as well as a consideration of the procedures and how to setup our model to get the best result. Setting up the size and dimension of the car scene, utilizing references of car materiasl and lighting processions.Class 2: DEBUG SHADING, IBL, HDRHow to setup and use Image Based Lighting, the concept of HDRs, and the new Debug Shading in V-Ray Next.Class 3: V-RAY CAR PAINT MATERIAL, PART 1An overview of the Car Paint Material and a deep look at the Base and Coating Parameters.Class 4: V-RAY CAR PAINT MATERIAL, PART 2A dive into the Flakes Parameters and how to build up a super realistic car material.Class 5: LIGHTING, PART 1How to create realistic studio conditions for lighting. The basic concepts of lighting are covered, followed by in-depth details on how to create various types of soft boxes you might find on-set.Class 6: LIGHTING, PART 2Setting up the lights for our hero car project for this course, including how to work with Light Lister.Class 7: MATERIALSHow to build the materials for the various parts of the car as well as how to use to use Quixel for processing and making the ground material.Class 8: RENDERING AND COMPOSITINGSetting up all the AOVs we need for the project and how to use Light Select and render all our lights separately. The final comp in Nuke is covered, showing how to composite the various elements, color correct them, and create light effects in Nuke to finalize the shot.《Maya中V-Ray灯光渲染技术训练视频教程》 中文字幕版: