本教程是关于Maya公寓场景室内设计完整工作流程视频教程,时长:6小时,大小:8.5 GB,MP4高清视频格式,教程使用软件:Maya, mari, zbrush, arnold, nuke,,附源文件,共16个章节,作者:Adrien Vallecilla,语言:英语。
分享Autodesk Maya是美国Autodesk公司出品的世界顶级的三维动画软件,应用对象是专业的影视广告,角色动画,电影特技等。
Maya功能完善,工作灵活,易学易用,制作效率极高,渲染真实感极强,是电影级别的高端制作软件。
Maya声名显赫,是制作者梦寐以求的制作工具,掌握了Maya,会极大的提高制作效率和品质,调节出仿真的角色动画,渲染出电影一般的真实效果,向世界顶级动画师迈进。
Maya 集成了Alias、Wavefront 最先进的动画及数字效果技术。
它不仅包括一般三维和视觉效果制作的功能,而且还与最先进的建模、数字化布料模拟、毛发渲染、运动匹配技术相结合。
Maya 可在Windows NT与 SGI IRIX 操作系统上运行。
在目前市场上用来进行数字和三维制作的工具中,Maya 是首选解决方案。
Maya参与制作的电影有:法国国宝级艺术家Jean Giraud,他原创的影片有《第五元素》、《异形》、《星战》等,并参与制作了《沙丘魔堡》、《深渊》等经典科幻电影;导演Glenn Chaika,著名动画片导演,曾在迪斯尼担任《小美人鱼》的动画师,并执导《拇指仙童历险记》、《花木兰II》等影片;模型监制Wayne Kennedy是曾参与过《隐形人》、《星球大战》、《龙卷风》、《黑衣人》、《木乃伊》的模型师;动画监制Bob Koch和Kelvin Lee是担任《 玩具总动员》、《精灵鼠小弟》等影片的资深动画师;特效指导Manny Wong曾担任《后天》的特效总监,并参与制作了《狂莽之灾I》、《星河战舰》、《巨蟒》、《魔女游戏》等影片。
视频预览:4 天前4 天前4 天前4 天前4 天前4 天前4 天前4 天前4 天前4 天前4 天前4 天前4 天前4 天前4 天前Master the art of creating 3D interior environments in Maya with this step-by-step workshop by Lookdev and Lighting Lead, Adrien Vallecilla. In Creating a Photoreal Interior, Adrien walks through a complete professional workflow for laying out, modeling, texturing, lighting, rendering, and compositing a photorealistic apartment interior in 3D, using a photographic reference to guide the production and styling of the scene. While instructing on how to follow a reference closely in Maya, Adrien also shares how to add additional artistic touches and details, including typical organic look-dev elements such as plants and fruit bowls, as well as metal ornaments, glass decorations, candles, plus fabric curtains and leather materials.Over the course of six hours, Adrien shares his process in real-time, working through his entire pipeline, from blocking in the scene and modeling objects in Maya to sculpting details in ZBrush and texturing in Mari, through the lighting and look-dev in Maya, rendering in Arnold, and handling the final compositing stage in Nuke. Throughout the workshop, Adrien gives his best-practice advice, helpful rules, and tips and tricks along the way. Discover how to apply knowledge of real-world cameras to get the most out of your 3D camera in Maya, and learn about the importance of fresnel in CG — controlled by the “Index of Refraction” in Arnold — for creating hyper-realistic environments.Upon completing this workshop, you’ll be equipped with an arsenal of skills to tackle the modeling, texturing, lighting and compositing of your own, photorealistic 3D environments for production — or as impressive portfolio pieces.