CG数据库 >> 角色动画规划与视频参考核心技术视频教程

本教程是关于角色动画规划与视频参考核心技术视频教程,时长:3小时26分,大小:1.5 GB,MP4高清视频格式,教程使用软件:Maya,Fusion,Premiere,Quicktime,Natron,Maya,共8个章节,作者:Sarah Arduini,语言:英语。

分享Autodesk Maya是美国Autodesk公司出品的世界顶级的三维动画软件,应用对象是专业的影视广告,角色动画,电影特技等。

Maya功能完善,工作灵活,易学易用,制作效率极高,渲染真实感极强,是电影级别的高端制作软件。

Maya声名显赫,是制作者梦寐以求的制作工具,掌握了Maya,会极大的提高制作效率和品质,调节出仿真的角色动画,渲染出电影一般的真实效果,向世界顶级动画师迈进。

Maya 集成了Alias、Wavefront 最先进的动画及数字效果技术。

它不仅包括一般三维和视觉效果制作的功能,而且还与最先进的建模、数字化布料模拟、毛发渲染、运动匹配技术相结合。

Maya 可在Windows NT与 SGI IRIX 操作系统上运行。

在目前市场上用来进行数字和三维制作的工具中,Maya 是首选解决方案。

Maya参与制作的电影有:法国国宝级艺术家Jean Giraud,他原创的影片有《第五元素》、《异形》、《星战》等,并参与制作了《沙丘魔堡》、《深渊》等经典科幻电影;导演Glenn Chaika,著名动画片导演,曾在迪斯尼担任《小美人鱼》的动画师,并执导《拇指仙童历险记》、《花木兰II》等影片;模型监制Wayne Kennedy是曾参与过《隐形人》、《星球大战》、《龙卷风》、《黑衣人》、《木乃伊》的模型师;动画监制Bob Koch和Kelvin Lee是担任《 玩具总动员》、《精灵鼠小弟》等影片的资深动画师;特效指导Manny Wong曾担任《后天》的特效总监,并参与制作了《狂莽之灾I》、《星河战舰》、《巨蟒》、《魔女游戏》等影片。

视频预览:9 小时前9 小时前9 小时前9 小时前9 小时前9 小时前Video reference is fundamental to the planning phase of your animation and good reference is your road map. If your reference is poorly executed then your animation will be as well. In this workshop, Sarah Arduini, Senior Character Animator and Key Artist, will share the tools and process she uses during her daily workflow when creating video reference for films with a focus on the theory behind the practice. It’s really important not to rush into the animation.Planning allows you to save a lot of time in the long run since you’ll have a detailed guide of all your thoughts about the project. In this lesson, an in-depth analysis will be done on the video reference highlighting the main poses, studying the timing, weight shifts, and stripping away all the unnecessary elements and preserving just those moments that count. Sarah thoughtfully explains all the important reasons behind every choice made and each process taken going from blocking to spline/polishing. You will learn the importance of video reference and the difference between the training and work approach.Sarah covers tips on how to act in front of a camera in order to create a believable performance and demonstrates how to shoot your own video reference when none is available while choosing the right technical aspects of cameras, fps, lights, props, and so on. Using a wide variety of editing software, you’ll improve the quality of your video reference outside and inside Maya and have a full understanding of the emotional wave of the sequence/story before shooting the video reference while thinking about the subtext. At the end of this workshop you will be able to make and use video reference as professionals do and have the ability to break down the reference to better understand the body mechanics & subtle nuances and craft a quick-yet-well done video reference that will speed up your workflow.