本教程是关于Fusion摄像机透视景深技术影视级视频教程,时长:6小时18分,大小:3.6 GB,教程使用软件:Resolve FusionStudio,附源文件,共9个章节,作者:Graham Davidson,语言:英语。
!DaVinci Resolve集成了一个全新的Fusion特效软件,含有250多种工具用于合成、绘图、粒子、字幕动画等。
这款重大更新全面整合了视觉特效和动态图形,使其成为世界第一个将专业剪辑、校色、音频后期制作、多用户协作和视觉特效融入同一个软件工具的解决方案。
Fusion Studio是一款将顶尖动态图形和高端视觉特效合成汇聚于一身的强大软件。
除了其先进的合成工具之外,Fusion还包含了全面的绘图、动态遮罩、抠像、图层叠加以及字幕工具等,并结合了高效能的粒子生成系统。
它能从其他程序中导入几何数据,并创建自己的元素,比如文本和粒子等信息。
所有元素均可相互合成,并通过Fusion的GPU加速渲染引擎快速输出。
它可将多个渲染文件合并到一个项目中,用于渲染同一个场景中的不同对象。
Fusion 7绝不仅仅是简单的图层叠加,它有着一整套创意工具,可在其3D系统中创建物体和场景元素,这套强大的系统能处理数百万Polygon多边形,可实现无比复杂的立体建模成型。
Fusion Studio是好莱坞首屈一指的视觉特效合成及动态图形工具,数以千计的影视作品都是由它完成。
近日,Fusion Studio还为《沉睡魔咒》、《明日边缘》、《罪恶之城2》、《超凡蜘蛛侠2》、《美国队长》以及《地心引力》等著名电影完成了特效制作。
视频预览:This course uses multiplane creative techniques to help teach artists how to create effects in Fusion. Since the early 1930’s multiplane has been a fundamental tool for creating the illusion of depth in 2D animation. With the advent of digital technology, the physical constraints of being restricted to a rostrum with a complex rig supporting heavy sheets of glass have been removed, opening up the possibility of combining other 3D elements, such as particle effects and 3D shapes.Graham Davidson has worked with multiplane since the early eighties, initially working with rostrums cameras, but then embracing the ability to shift the technique into the digital domain. In this nine-part course, he’ll take you through three projects of differing complexity.The first two classes will also be helpful for those who are new to node-based composting and can be done on any version of Fusion from version 6 onwards. The second project is complex and requires Fusion 9 for the ability to copy a 2D tracking path into the 3D environment. It can be achieved with both the free version and Studio version. The third project requires the Fusion Studio 9 to make use of the new Camera Tracker.CLASS 1: INTRODUCTION TO THE PAINT TOOL AND SETTING UP A PLSome of the basic fundamentals are covered in this class where an illustration is dissected into three levels in Fusion using a combination of masks and the Paint tool. The layers will then be set up in 3D space. A good introduction for those who have never worked in a node-based environment or are new to working in 3D space within a compositor.CLASS 2: PARTICLE EFFECTS, CAMERA MOVES, AND DEPTH OF FIELDIn this class, a short bitmap sequence is pumped into a 3D particle effect to create a background full of cartoon snowflakes. We’ll explore setting a basic camera move and two methods of dealing with depth of field. The first method relies on the built-in functionality within Fusion’s renderer. The other involves using the Fog3D tool and Channel Booleans to create a z-buffer.CLASS 3: APPLYING 2D TRACKING DATA TO A 3D ENVIRONMENTWe’ll use adaptive tracking points in this session to follow the camera move on a tiger and convert the tracking data to an XY path that we’ll connect to motion paths on image planes in 3D space. We’ll also quickly create multiple bunches of bamboo from a single piece of artwork.CLASS 4: INTRODUCING THE BENDER.The Bender is a versatile tool that can be applied to objects in 3D space. It’s particularly useful for adding curvature to a flat, 2D object. In this class, we’ll use it to create a more realistic version of a large leaf that’s taken from a photograph and apply multiple instances through the shot. We’ll also start grading some of the elements and faking the depth of field with the Blur tool being applied to different layers in an effort to match the softness of foreground objects in the existing footage.CLASS 5: CREATING A RISING MIST WITH PARTICLE EFFECTS.The 3D particle effects in Fusion are a versatile tool. In this class, we’ll connect a Fast Noise generator to a Particle Emitter and create the illusion of rising steam to help create the sense that a tiger, who was in an open plane, is walking through a Sumatran jungle.CLASS 6: USING THE CAMERA TRACKER TO CREATE A 3D CAMERA.In this class, we’ll have a quick look at the new Camera Tracker to create a 3D camera solve and use that to generate a 3D camera that we can use of object we bring into the scene match the move on our existing footage.CLASS 7: BUILDING THE BOATBringing together techniques that we covered in previous classes, we’ll build a boat around the chroma keyed footage of a young woman and add another layer of movement on top of the existing camera move to create the feel of a rocking boat.CLASS 8: GRID WARPS AND DISPLACEMENT.The Grid Warp tool can be a great way to add movement to a static image, like adding a touch of movement to a static image of clouds that are wrapped around an opened-up cylinder. In this class, we’ll also look at using the Fast Noise generator to create a rippling surface on a body of water and the illusion of reflections.CLASS 9: WATER SPLASHES, 3D FOG AND DEPTH OF FIELD.In this final class, we bring it all together with water splashes created using particle effects, a subtle fog to push the background further back, creating a z-buffer to help create some depth of field, and adding a few small tweaks.《Fusion特效合成核心技术训练视频教程》中文字幕翻译教程: