CG数据库 >> Blender与Substance Painter武士刀制作工作流视频教程

本教程是关于Blender与Substance Painter武士刀制作工作流视频教程,时长:2小时07分,大小:1.4 GB,格式:MP4高清视频格式,教程使用软件:Blender ,Substance Painter,作者:Tal Swicegood,共18个章节,语言:英语。

分享Blender是一个开源的多平台轻量级全能三维动画制作软件,提供从建模,动画,材质,渲染,到音频处理,视频剪辑的一系列动画短片制作解决方案。

blender以python为内建脚本,支持yafaray渲染器,同时还内建游戏引擎。

动画工具,包括了反向动作组件,可设定骨骼,结构变形,关键影格,时间线,非线性视频编辑,顶点量重及柔化动量组件,包括网孔碰撞侦察和一个具有侦察碰察的粒子系统,固体碰撞、布料、液体、力场解算。

Substance Painter是目前最优秀的次世代游戏贴图绘制软件,该软件提供了构建3D素材所需的所有工具,包括粒子笔刷,可以模拟自然粒子下落,粒子的轨迹形成纹理。

当然还包括了Material Painting材质绘制,可以一次绘出所有的材质,同时几秒内便可加入精巧的细节。

同时软件支持Linux,8K导出,色彩管理,UDIM管理和脚本API,使Substance Painter与VFX工作流程相结合比以往更容易。

Substance Painter拥有一个独特而全面的工具和内容生态系统,围绕3个主要软件组件展开,包括3D绘画软件,可以用画笔,面具和粒子的纹理,呈现并轻松导出到游戏引擎。

材料制作软件:用户可以使用非破坏性的,基于节点的,程序化和可编写脚本的工作流程来编写纹理和材质。

图像材料生成工具:能够帮助设计人员提取花木PBR纹理并生成法线贴图。

《Blender全面核心训练练视频教程》中文字幕版:《Substance Painter模型贴图绘制全面核心训练视频教程》中文字幕版:视频预览:Learn to use Blender and Substance Painter to create premiere game-ready assets that you can be proud of.What you'll learn:You'll learn how to model and texture a game-ready asset in Blender 2.8 and Substance PainterYou'll learn good practices for managing topologyYou'll learn how to uv-unwrapYou'll learn how to bake texture maps from a highpoly meshRequirementsSome navigational experience with Blender 2.8 is recommendedYou'll need both Blender 2.8 and Substance PainterDescriptionThis course takes you from beginning to finish on 3D modelling, uv-unwrapping, and texturing a game-ready Katana. You will need Blender and Substance Painter to complete this entire course. At the end you will have a stunning 3D asset ready to be imported into your game engine of choice.Learn a complete workflow of creating game assetsBecome confident in your 3D modelling and texturing skillsThis course is intended for novice-intermediates, but all skill levels are welcome.Who this course is forBeginner 3D artists ready to work on game assetsGame Developers wanting to learn how to create killer 3D game art《Blender全面核心训练练视频教程》中文字幕版:《Substance Painter模型贴图绘制全面核心训练视频教程》中文字幕版: