CG数据库 >> Unity中UNET系统创建客户端与服务器游戏环境基础训练视频教程

本教程是关于Unity中UNET系统创建客户端与服务器游戏环境基础训练视频教程,时长:6小时15分,大小:940 MB,MP4高清视频格式,教程使用软件:Unity,作者:Penny de Byl,共43个章节,语言:英语分享

Unity是一款跨平台的游戏开发工具,从一开始就被设计成易于使用的产品。

作为一个完全集成的专业级应用,Unity还包含了价值数百万美元的功能强大的游戏引擎。

Unity 4作为一个游戏开发工具,它的设计主旨就是让你能够创建令人惊讶的游戏。

如果你之前尝试过Unity,请查看Unity 3都做了哪些更新。

如果你是第一次尝试,那就好好看看吧,看Unity都能为你带来什么。

Unity作为一种开发环境,可让你脱离传统的游戏开发方式,以一种更简单的方式专注于你的游戏开发。

开发网络游戏、移动游戏、单机游戏,Unity都能完全胜任。

《Unity基础核心技能与工作流程训练视频教程》:

An Introduction to Unity’s UNET API

What you’ll learn

Create multiplayer games and connect Unity created applications over a network.

Understand the different roles played by servers and clients in a network.

Be able to use remote procedure calls to synchronise player-character states in a networked game.

Requirements

Before starting this course students should have experience using Unity and writing C# code.

Description

In this course, Penny will take you from the very basics of creating a simple client/server game environment using Unity’s UNET system right through to creating and managing a lobby system. The topics covered are the ones that most frequently appear on the forums and that many people struggle in understanding. The course is practical with many step-by-step exercises. Students of this course will learn about the UNET Network Manager and how to use message sending to synchronise rigid body movement and animation of player characters. Overriding the Network Manager will also be covered to allow developers to create customised network functionality such as changing player characters while playing, shooting projectiles and managing player characteristics such as health.

Topics covered include:

network configurations

IP addresses

hosting

remote procedure calls

syncing rigidbody movement

syncing animation states

playing with different player-characters

changing player-characters while connected

setting up the Unity Lobby asset

syncing variable values across scenes

setting up Unity Match Making services

Developed in Unity 5, this course remains relevant for versions 2017 and up to 2018.2 with Unity’s Networking API.