本教程是关于Unreal Engine游戏环境场景设计大师级视频教程,时长:45小时,大小:46 GB,MP4高清视频格式,附源文件,教程使用软件:Unreal Engine 4,作者:Nabil Kechiche,共72个章节,语言:英语分享
Unreal Engine 4虚幻游戏引擎是一款商业性的3D游戏开发引擎,是Epic数百位工程师、艺术家以及设计师的心血之作。
不过这还只是开始,在C++代码中,你可以看到很多创新之处,比如支持Oculus VR、Linux系统、Valve公司的Steamworks和 Steam Box效果,并且可以使用HTML5在网页浏览器中开发游戏。
虚幻引擎4基于DirectX 11,拥有新的材料流水线、蓝图视觉化脚本、直观蓝图调试、内容浏览器、人物动画、Matinee影院级工具集、全新地形和植被、后期处理效果、热重载(Hot Reload)、模拟与沉浸式视角、即时游戏预览、AI人工智能、音频、中间件集成等一系列全新特性。
Unreal Engine虚幻游戏引擎参与制作游戏有:《逃生》、《DMC鬼泣》、《死侍》、《失落的星球3》、《生化奇兵:无限》、《羞辱》、《战争机器:审判》、《杀手已死》、《勿忘我》、《Papa & Yo》、《忍者神龟:脱颖而出》等等。
already have experience with 3d modeling / texturing tools & unreal engine4
Description
In this course, we will create a professional next gen-game environment using state of the art tools & resources
here a general idea about the main points in this course :
-how to properly use megascans & unreal engine to create RayTraced game environments.
-use tiled textures from megascans to create modular pieces or custom pieces ( around 35-40 custom one made using 3Dsmax ).
-setup a wide variety of advanced shaders.
-learn how to make the overall environment blends together very well.
– how to properly use & reuse decals.
– using foliage to enhance the scene look by placing them in a smart way.
– create custom masks for stuff like windows glass using substance painter.
-learn how to tweak megascan PBR textures to make them more usable.
– storytelling through level design.
– fake destroyed assets eg: walls.
– use unreal blueprints to create splines tools that support both instancing & a procedural mesh.
– make sure the blueprints tools we created more extendable & more artist-friendly.
– we will cover a bit of VFX & their shaders…
– lightning alongside raytracing/post-process & other effects.
AND MUCH MORE … The best way to describe this course is: become a one-man army, & it’s not for beginners… there is no time lamps & no pre-planned stuff or something . students will be able to follow me live digging my way to the end.