本教程是儿童读物角色设计艺术设计绘画视频教程合集,时长:1小时31分,大小:1 GB,MP4高清格式,附源文件,使用软件:Photoshop,作者:Anna Daviscourt,共8个章节,语言:英文分享
数字绘画用计算机的手段和技巧进行创作,不同于一般的纸上绘画。
首先要有好的创意和构思。
创作电脑绘画要有积极向上的创意,来表现我们的丰富多彩的生活,如我们身边的事物、事件、活动,我们的向往和想象等。
在表现手法上要努力捕捉最感人、最美的镜头,充分发挥大胆的想象,尽量让画面充实、感人、鲜艳。
其次,电脑绘画要通过不同的软件进行制作。
最常用的软件有Photoshop、Painter、sai等等。
电脑绘画的种类与用途很多,如动画、漫画、插图、广告制作、网页制作、服装设计、建筑效果图、各种示意图、演示图等等。
电脑绘画最大的优点是颜色处理真实、细腻、可控,其次是修改、变形变色方便,再次是复制方便,放大缩小方便。
制作速度快捷,保存耐久及运输方便,画面效果奇特。
From proportion to subtle detailing, learn to develop interesting and unique characters from the ground up with professional children’s book illustrator Anna Daviscourt
Unlock the secrets to creating iconic characters that live on with your readers and fill your stories with life
Have you ever felt lost creating a character? Have you ever wondered how to take your character designs to the next level, and really make them pop? Or do you just want to bring an extra dimension of magic to your drawings? Readers fill their lives with their favorite characters, and good character design principles can help you make a compelling, memorable cast.
In this course, professional children’s book illustrator Anna Daviscourt offers a framework to build your character from the ground up, with different tips, tricks, and strategies that will help you put pencil to paper to create something unique. She covers every step of the design process and guides you through your own draw-along project.
This course will help you design an interesting and diverse cast for a story, with demonstrations and examples from Anna that illustrate her design and decision making process.
In this course you will create a line up of 5 distinct characters.
In this class you will learn:
How you can bring your distinctive voice to a classic source material
How to push your shapes to breaking point and find the golden median
Why proportions can make or break a character lineup
Which types of costumes work, and which don’t
How to add subtle details to communicate information and build up the world of your story
How to “bank” ideas for later during the brainstorming process
How to know the impossible — when your design is done