CG数据库 >> Houdini影视级特效制作从入门到精通大师级视频教程

本教程是关于Houdini影视级特效制作从入门到精通大师级视频教程,时长:32小时,大小:25.8 GB,MP4高清视频格式,教程使用软件:Houdini,附源文件,共42个章节,作者:Agustín Schilling & Pol Villà,语言:英语分享

Houdini 是一个特效方面非常强大的软件。

许多电影特效都是由它完成:《指环王》中“甘道夫”放的那些“魔法礼花”,还有“水马”冲垮“戒灵”的场面,后天中的龙卷风等等,a52的汽车广告,反正只要是涉及DD公司制作的好莱坞一线大片,几乎都会有Houdini参与和应用。

Houdini不光只适用于视觉特效的制作,随着HOUDINI适用于各种平台,并且出现了很多的HOUDINI培训教学,HOUDINI开始进入了动态图像设计领域。

因为其自身的流程化特性,加上其强大的动力学系统,让HOUDINI在数据可视化方面占有一席重要的地位,让图形设计师能够通过它表达自己的观点。

MODULE I – THE AWAKENING

We will start by explaining how to take your first steps in the software. The content is highly optimized to get you familiar with Houdini in a dynamic and productive way. We won’t talk about every menu or button; all this information will be explained onthe-go, along with the training. Our priority is to make you feel comfortable from the start. You will find out about the main nodes in Houdini, you will learn to move around the interface and we will teach you how to control points and particles (Points, POPs and POP Grain). At the end of this module, you will be able to create simulations of rain, sand, snow, perspiration, sparks, ashes, confetti, fireworks, bubbles, and much more. This is not a lighting and rendering course, but we will teach you everything you need to submit your project with a perfect final look.

MODULE II – RISE OF THE FALLEN

You will become a weapon of mass destruction! You will learn to perform different types of fractures and we will provide you with all the tools to control and choreograph your simulations. In this second module, you will put together everything you have learned so far to create complex scenes using particles. Demolishing a house, fracturing the floor or making cars fly through the air, are just some of the challenges you will face here!

MODULE III – FIRE INCEPTION

Explosions, fire, smoke, clouds… Everything you have been waiting for! This module is full of action. We will focus on learning to emit and control volumes, using one of the most powerful solvers in Houdini, i.e., “Pyro Solver”. You will learn different methods to accelerate your simulations, always working as quickly and efficiently as possible. We will teach you how to create shaders that will make your simulation looks realistic. Recycle! Every setup created during these 8 weeks, can be reused to create new scenes.

MODULE IV – DEEP DIVE

We will have to put out the fire after the chaos… This is the final module of the course, and here you will learn to work with FLIP, which is the Houdini’s solver to create liquids. You will recreate infinite oceans and simulate water. You will learn how to create foam, bubble and spray passes. Finally, we will teach you how to deal with the different viscosities to get simulations of blood, chocolate, honey, yogurt, caramel, etc.