CG数据库 >> Unreal Engine办公室写字楼游戏环境场景完整制作视频教程

本教程是关于Unreal Engine办公室写字楼游戏环境场景完整制作视频教程,时长:32小时,大小:30 GB,MP4高清视频格式,教程使用软件:Unreal Engine 4,附源文件,作者:Thiago Klafke,共24个章节,语言:英语分享

Unreal Engine 4虚幻游戏引擎是一款商业性的3D游戏开发引擎,是Epic数百位工程师、艺术家以及设计师的心血之作。

不过这还只是开始,在C++代码中,你可以看到很多创新之处,比如支持Oculus VR、Linux系统、Valve公司的Steamworks和 Steam Box效果,并且可以使用HTML5在网页浏览器中开发游戏。

虚幻引擎4基于DirectX 11,拥有新的材料流水线、蓝图视觉化脚本、直观蓝图调试、内容浏览器、人物动画、Matinee影院级工具集、全新地形和植被、后期处理效果、热重载(Hot Reload)、模拟与沉浸式视角、即时游戏预览、AI人工智能、音频、中间件集成等一系列全新特性。

Unreal Engine虚幻游戏引擎参与制作游戏有:《逃生》、《DMC鬼泣》、《死侍》、《失落的星球3》、《生化奇兵:无限》、《羞辱》、《战争机器:审判》、《杀手已死》、《勿忘我》、《Papa & Yo》、《忍者神龟:脱颖而出》等等。

In this bundle you will get:

The full video tutorial

ALL of the Unreal 4 files

ALL of the source files (FBX, Maya, PSD, TGA)

In this tutorial, I create an office environment from scratch, drawing from over 15 years of experience in the games industry (on games like Overwatch, Starcraft II, Insurgency).

The tutorial contains my ENTIRE process recorded, every single click and technique, so you can follow along and learn some of my secrets.

I used timeless and proven techniques in the games industry, such as modularity, trim sheets and blockouts, to create this entire environment in about 27 hours of work. That's right, from start to finish, in only 27 hours. You too can learn these blazing fast techniques by following along!

The same techniques can be used to create any kinds of interior environments. Your imagination is the limit!

Some of the topics covered:

Modular environment design, and how you can speed creating by reusing pieces smartly.

Creating simple PBR materials in Photoshop. If you are familiar with Substance designer or Quixel Mixer, you should have no problem integrating it with this workflow.

Baking tiling textures from simple high poly meshes.

Creating simple props by using the same materials and trims.

Lighting and Post-Processing.

My thoughts on environment creation.

Software used: Autodesk Maya, Adobe Photoshop, Unreal Engine 4, XNormal.

Note: If you are familiar with other 3d packages, like 3ds Max or Blender, you should have no problem at all following along. The techniques are fully compatible.

I hope you enjoy, and I'm here for any questions you might have!