CG数据库 >> Unreal与Quixel实时影视级布景渲染技术视频教程

本教程是关于Unreal与Quixel实时影视级布景渲染技术视频教程,时长:1小时34分,大小:1 GB,MP4高清视频格式,教程使用软件:Unreal Engine 4,Quixel Megascans,作者:Nathan Glemboski,共14个章节,语言:英语分享

Unreal Engine 4虚幻游戏引擎是一款商业性的3D游戏开发引擎,是Epic数百位工程师、艺术家以及设计师的心血之作。

不过这还只是开始,在C++代码中,你可以看到很多创新之处,比如支持Oculus VR、Linux系统、Valve公司的Steamworks和 Steam Box效果,并且可以使用HTML5在网页浏览器中开发游戏。

虚幻引擎4基于DirectX 11,拥有新的材料流水线、蓝图视觉化脚本、直观蓝图调试、内容浏览器、人物动画、Matinee影院级工具集、全新地形和植被、后期处理效果、热重载(Hot Reload)、模拟与沉浸式视角、即时游戏预览、AI人工智能、音频、中间件集成等一系列全新特性。

Unreal Engine虚幻游戏引擎参与制作游戏有:《逃生》、《DMC鬼泣》、《死侍》、《失落的星球3》、《生化奇兵:无限》、《羞辱》、《战争机器:审判》、《杀手已死》、《勿忘我》、《Papa & Yo》、《忍者神龟:脱颖而出》等等。

Real-time rendering is undoubtedly the future of filmmaking. I’ve used it for personal and professional filmmaking and animation work since the first versions of Unreal 4. Without the need for a powerful render farm, you can build beautiful worlds and sets within a free game engine and render it on a single pc. Unreal now has a host of tools aimed at filmmakers, and can easily be your one stop shop for bringing your animations to life. Quixel Bridge allows you to bring thousands of photorealistic models and textures into Unreal for use at no extra cost. I’ve been so excited to get to use these two powerful tools in my own work, and hopefully with this course, you can easily add them into yours.

In this course I go over all the steps and tools you need to bring an animated film into Unreal and render it in real-time with sets built from Quixel Bridge Assets.

Over the course of 13 videos we will cover:

Exporting Animation and Cameras

Importing Rigs and Animations into Unreal

How to setup Materials

How to Use Quixel Bridge with Unreal

How to setup and use Megascans blender material

How to populate a set with Quixel Bridge assets

Understanding Post Process Volumes

Lighting Basics

Sequencer Basics

Understanding Cameras in Sequencer

Importing Animations into Sequencer

Triggering Particles in Sequencer

Rendering shots from Sequencer