CG数据库 >> 人类结构骨骼肌肉形态绘画解剖原理视频教程

本教程是人类结构骨骼肌肉形态绘画解剖原理视频教程,时长:37小时,大小:16.9 GB,MP4高清格式,使用软件:Photoshop,作者:Rich Graysonn,共218个章节,语言:英文分享

数字绘画用计算机的手段和技巧进行创作,不同于一般的纸上绘画。

首先要有好的创意和构思。

创作电脑绘画要有积极向上的创意,来表现我们的丰富多彩的生活,如我们身边的事物、事件、活动,我们的向往和想象等。

在表现手法上要努力捕捉最感人、最美的镜头,充分发挥大胆的想象,尽量让画面充实、感人、鲜艳。

其次,电脑绘画要通过不同的软件进行制作。

最常用的软件有Photoshop、Painter、sai等等。

电脑绘画的种类与用途很多,如动画、漫画、插图、广告制作、网页制作、服装设计、建筑效果图、各种示意图、演示图等等。

电脑绘画最大的优点是颜色处理真实、细腻、可控,其次是修改、变形变色方便,再次是复制方便,放大缩小方便。

制作速度快捷,保存耐久及运输方便,画面效果奇特。

Draw the human form from any angle or pose

Draw the muscles of the human form

Pose the human form

Draw male and female figures

Draw the figure without using reference

Have the ability to create a figure from their mind

Never have to rely on clip art or copy another artist's figures for reference

Improve your figures

Understand the principles of anatomy from a stick figure to the skeleton to the muscles and variety of the human form.

Requirements

No special software is required. Although I teach in software all you need is a pencil and paper.

There are no closed captions or subtitles for this course.

The only thing "required" is something to draw with and you willingness to learn and work hard.

Description

***BRAND NEW COURSE OVERHAUL for 2020***

This is an introduction to anatomy and figure drawing. Drawing anatomy for some is an elusive unicorn that can seem impossible to catch. Books can be confusing and even cryptic. I have the same books that you have and they really didn’t help me improve. Not being able to create can be a crippling experience for an artist. We can trick ourselves into thinking we don’t need to draw the figure and can just “get by” through clip art or tracing. The truth is that is simply not good enough. It’s time to finally slay that figure drawing dragon.

The skills you acquire here will enhance not only your own work but give you a solid base to in any other online course or book. There is no "Quick fix" or "shortcuts" to making great art. It requires work. It's fun work and I'm going to show you a method that will make creating your own human figures for games and comics or a client’s work "pain free".

The skills you will learn will apply to things like character design and turnarounds for games and creating action for comics. It can translate to illustration and digital painting and can even give you a jumpstart to 3D. There are limitless possibilities once you learn anatomy and figure drawing. The only limits are the ones you set for yourself.