本教程是关于Blender核心着色器工作流程全面技能训练视频教程,时长:3小时,大小:1.7 GB,格式:MP4高清视频格式,教程使用软件:Blender,附源文件,作者:Alex Cordebard,共6个章节,语言:英语分享
Blender是一个开源的多平台轻量级全能三维动画制作软件,提供从建模,动画,材质,渲染,到音频处理,视频剪辑的一系列动画短片制作解决方案。
blender以python为内建脚本,支持yafaray渲染器,同时还内建游戏引擎。
动画工具,包括了反向动作组件,可设定骨骼,结构变形,关键影格,时间线,非线性视频编辑,顶点量重及柔化动量组件,包括网孔碰撞侦察和一个具有侦察碰察的粒子系统,固体碰撞、布料、液体、力场解算。
Procedural shading is one of the less explored applications of Blender that holds a lot of potential and power if utilized correctly. In this comprehensive training series we will build a solid foundation of the concepts and techniques that we will use to thoroughly explore procedural shading with Blender’s node-based shader editor.
The core part of this course is structured in a series of short 5-10 min videos that focus on important concepts and techniques and are supported by visualization tools and simple examples. Supporting the course as a showcase example is an isometric cube scene that is created using exclusively procedural shaders and only basic modelling techniques.
Training Outline
Introduction
Fundamentals
Procedural Textures
Shading Principles
Shader Composition
Modular Setup
Automation
Baking (TBA)
Additionally the course includes multiple workflow examples that go into detail on creating one fully procedural shader each.
Workflow Examples:
Walls
Wood
Dynamic Breaking Walls
Floor Boards
Fire
Rainy Window