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Pluralsight - Stylized Texturing in Substance Painter

Pluralsight - Substance Designer Fundamentals

Pluralsight - Substance Painter Fundamentals

Pluralsight - Techniques for Effective Character Skinning in Maya

Pluralsight - Testing Analyzingand Fabricating Building Systems in Revit MEP

Pluralsight - Texturing a Game Character in Substance Painter and Designer

Pluralsight - The Power of Custom Profile Creation in Revit

Pluralsight - Tileable Texture Creation in ZBrush

Pluralsight - Time-saving Workflows for Preparing Project Submittals in Revit

Pluralsight - TimeLiner Simulation with Autodesk Navisworks

Pluralsight - Topology Fundamentals in 3ds Max

Pluralsight - Understand Revit Data Through Color

Pluralsight - Understanding 3D in Photoshop

Pluralsight - Unity 2D Fundamentals - Character Control

Pluralsight - Unity Animation Fundamentals

Pluralsight - Unity C# Scripting Fundamentals

Pluralsight - Unity Fundamentals

Pluralsight - Unity Gameplay Programming Fundamentals

Pluralsight - Unity Materials Fundamentals

Pluralsight - Unity Multiplayer Game Development with Node

Pluralsight - Unity Multiplayer Game Development with Node

Pluralsight - Unity Particle System Fundamentals

Pluralsight - Unreal Engine 4 Blueprints Fundamentals

Pluralsight - Unreal Engine 4 Materials Fundamentals

Pluralsight - Up and Running with MARI Non-commercial

Pluralsight - Using Live Text with After Effects and Premiere Pro

Pluralsight - Using Photoshop and After Effects to Create Cinemagraphs

Pluralsight - Using Splines in Cinema 4D

Pluralsight - Using the Takes System to Create Variation in CINEMA 4D

Pluralsight - Utilizing Extrudes Lofts Project Tool Rhino


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