Pluralsight - Stylized Texturing in Substance Painter
Pluralsight - Substance Designer Fundamentals
Pluralsight - Substance Painter Fundamentals
Pluralsight - Techniques for Effective Character Skinning in Maya
Pluralsight - Testing Analyzingand Fabricating Building Systems in Revit MEP
Pluralsight - Texturing a Game Character in Substance Painter and Designer
Pluralsight - The Power of Custom Profile Creation in Revit
Pluralsight - Tileable Texture Creation in ZBrush
Pluralsight - Time-saving Workflows for Preparing Project Submittals in Revit
Pluralsight - TimeLiner Simulation with Autodesk Navisworks
Pluralsight - Topology Fundamentals in 3ds Max
Pluralsight - Understand Revit Data Through Color
Pluralsight - Understanding 3D in Photoshop
Pluralsight - Unity 2D Fundamentals - Character Control
Pluralsight - Unity Animation Fundamentals
Pluralsight - Unity C# Scripting Fundamentals
Pluralsight - Unity Fundamentals
Pluralsight - Unity Gameplay Programming Fundamentals
Pluralsight - Unity Materials Fundamentals
Pluralsight - Unity Multiplayer Game Development with Node
Pluralsight - Unity Multiplayer Game Development with Node
Pluralsight - Unity Particle System Fundamentals
Pluralsight - Unreal Engine 4 Blueprints Fundamentals
Pluralsight - Unreal Engine 4 Materials Fundamentals
Pluralsight - Up and Running with MARI Non-commercial
Pluralsight - Using Live Text with After Effects and Premiere Pro
Pluralsight - Using Photoshop and After Effects to Create Cinemagraphs
Pluralsight - Using Splines in Cinema 4D
Pluralsight - Using the Takes System to Create Variation in CINEMA 4D
Pluralsight - Utilizing Extrudes Lofts Project Tool Rhino