Pluralsight - Modeling a High-performance Vehicle in 3ds Max
Pluralsight - Modeling an Articulated Character for 3D Printing with Maya
Pluralsight - Modeling and Texturing a Low Poly Helmet for Games in 3ds Max
Pluralsight - Modeling and Texturing a Next-gen Building for Games in 3ds Max
Pluralsight - Modeling for Photorealistic Interiors with CINEMA 4D
Pluralsight - Modo Lighting Fundamentals
Pluralsight - Modo Rendering Fundamentals
Pluralsight - NUKE Channel Fundamentals
Pluralsight - NUKE Fundamentals
Pluralsight - NUKE Green Screen Keying Building on the Fundamentals
Pluralsight - NUKE Green Screen Keying Fundamentals
Pluralsight - NUKE Node Enhancement with Python
Pluralsight - NUKE for After Effects Users
Pluralsight - NUKEs Deep Compositing Project Workflow
Pluralsight - NURBS for Organic 3D Modeling in AutoCAD
Pluralsight - Non-destructive Retargeting of MOCAP Animation in Maya
Pluralsight - Nuke Stereoscopic Compositing and Conversion
Pluralsight - Object Tracking Methods in SynthEyes
Pluralsight - Onshape - Using and Editing Imported Geometry in Your Designs
Pluralsight - Onshape Drawing Fundamentals
Pluralsight - Onshape Essentials - Basic Part Modeling for Makers
Pluralsight - Onshape Essentials Designing Molded and Casted Parts
Pluralsight - Onshape Essentials Revolves, Sweeps, and Lofts
Pluralsight - Onshape Multi-body Part Design
Pluralsight - Onshape Top-down Skeleton Modeling - Creating an Excavator Arm
Pluralsight - Parametric Modeling and Sketch Constraints in Fusion 360
Pluralsight - Parametric Modeling and Sketch Constraints in Inventor
Pluralsight - Photo Manipulation Techniques Character Design Process
Pluralsight - Photographer's Toolbox Image Editing Tips