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Pluralsight - Modeling a High-performance Vehicle in 3ds Max

Pluralsight - Modeling an Articulated Character for 3D Printing with Maya

Pluralsight - Modeling and Texturing a Low Poly Helmet for Games in 3ds Max

Pluralsight - Modeling and Texturing a Next-gen Building for Games in 3ds Max

Pluralsight - Modeling for Photorealistic Interiors with CINEMA 4D

Pluralsight - Modo Lighting Fundamentals

Pluralsight - Modo Rendering Fundamentals

Pluralsight - NUKE Channel Fundamentals

Pluralsight - NUKE Fundamentals

Pluralsight - NUKE Green Screen Keying Building on the Fundamentals

Pluralsight - NUKE Green Screen Keying Fundamentals

Pluralsight - NUKE Node Enhancement with Python

Pluralsight - NUKE Rendering

Pluralsight - NUKE for After Effects Users

Pluralsight - NUKEs Deep Compositing Project Workflow

Pluralsight - NURBS for Organic 3D Modeling in AutoCAD

Pluralsight - Non-destructive Retargeting of MOCAP Animation in Maya

Pluralsight - Nuke Stereoscopic Compositing and Conversion

Pluralsight - Object Tracking Methods in SynthEyes

Pluralsight - Onshape - Using and Editing Imported Geometry in Your Designs

Pluralsight - Onshape Drawing Fundamentals

Pluralsight - Onshape Essentials - Basic Part Modeling for Makers

Pluralsight - Onshape Essentials Designing Molded and Casted Parts

Pluralsight - Onshape Essentials Revolves, Sweeps, and Lofts

Pluralsight - Onshape Multi-body Part Design

Pluralsight - Onshape Top-down Skeleton Modeling - Creating an Excavator Arm

Pluralsight - Parametric Modeling and Sketch Constraints in Fusion 360

Pluralsight - Parametric Modeling and Sketch Constraints in Inventor

Pluralsight - Photo Manipulation Techniques Character Design Process

Pluralsight - Photographer's Toolbox Image Editing Tips


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