Dixxl Tuxxs – Efficient Workflows for Creature Concept Design in Photoshop
Dixxl Tuxxs – Enhancing Your Maya Toolset with MEL
Dixxl Tuxxs – Essential Strategies for Hand Painting Textures in MARi
Dixxl Tuxxs – Essential Strategies for Hand Painting Textures in Mudbox
Dixxl Tuxxs – Essential Tools for Beginning Animation in MODO
Dixxl Tuxxs – Executing An In-Context Assembly Design In SolidWorks
Dixxl Tuxxs – Explaining Complex Topics with Motion Graphics in After Effects
Dixxl Tuxxs – Exploring Different Explosion Types in 3ds Max and FumeFX
Dixxl Tuxxs – Exploring Parameters and Dynamic Blocks in AutoCAD
Dixxl Tuxxs – Exploring the Benefits of Using Symbols in Toon Boom Harmony
Dixxl Tuxxs – Facial Rigging for Games in 3ds Max
Dixxl Tuxxs – Fundamentals of Caricature Drawing in Photoshop
Dixxl Tuxxs – Game Asset Production Pipeline in Unreal Engine
Dixxl Tuxxs – Generating Conceptual Architecture Using Digital Design Techniques in 3ds Max
Dixxl Tuxxs – Getting Messy with Debris for Games in 3ds Max
Dixxl Tuxxs – Getting More Responsiveness from Your Page in Edge Animate
Dixxl Tuxxs – Getting Started in AutoCAD
Dixxl Tuxxs – Getting Started in Inventor
Dixxl Tuxxs – Getting Started in Premiere Pro
Dixxl Tuxxs – Getting Started with Auto Rigs in Houdini
Dixxl Tuxxs – Getting Started with Replicators in MODO
Dixxl Tuxxs – Getting Started with UV’s in Maya
Dixxl Tuxxs – Getting Started with the Puppet Tool in After Effects
Dixxl Tuxxs – HTML Document Flow
Dixxl Tuxxs – Hard surface Modeling Techniques in MODO
Dixxl Tuxxs – How to Draw Eyes in Photoshop
Dixxl Tuxxs – Hyper Detailing Workflows in ZBrush
Dixxl Tuxxs – Illustrating a Fantasy Minotaur in Photoshop
Dixxl Tuxxs – Incorporating Accessibility into the UX Process in Illustrator
Dixxl Tuxxs – Indie Game Development Pipeline Volume 1: Visual Development