Pluralsight - Designing Pressure Network Models in Civil 3D
Pluralsight - Designing VEX Driven Digital Assets in Houdini
Pluralsight - Designing a Splash Page for Your Mobile App
Pluralsight - Designing for Shrink Sleeves with Adobe CC
Pluralsight - Designing in Duotone in Photoshop and InDesign
Pluralsight - Designing in SketchUp Workspace Setup and Optimization
Pluralsight - Developing GUI-based Tools for Production in NUKE
Pluralsight - Developing HTML5 Games with Construct 2
Pluralsight - Digital Makeup in NUKE
Pluralsight - Editing Dialogue in Premiere Pro
Pluralsight - Editing a Music Video in AVID Media Composer
Pluralsight - Establishing a Texturing Pipeline Between MARI and Maya
Pluralsight - Establishing a Texturing Pipeline Between MARI and Maya
Pluralsight - Establishing a Texturing Pipeline Between MARI and ZBrush
Pluralsight - Exploring 3ds Max 2018
Pluralsight - Exploring Animation Principles in Maya Staging
Pluralsight - Exploring Houdini's SOP Solver
Pluralsight - Exploring Maya 2017
Pluralsight - Exploring Maya 2018
Pluralsight - Explosions with Maya and FumeFX
Pluralsight - Exterior Rendering Strategies with Arnold and Maya
Pluralsight - Exterior Rendering Strategies with V-Ray and 3ds Max
Pluralsight - Facial Tracking and Reconstruction in NUKEX
Pluralsight - Fiery Skin Effects in NUKEX
Pluralsight - Final Cut Pro X Fundamentals
Pluralsight - Fundamentals of Arnold for 3ds Max
Pluralsight - Fundamentals of Arnold for Katana
Pluralsight - Fundamentals of Arnold for Maya
Pluralsight - Fundamentals of Lighting in Cinema 4D
Pluralsight - Fundamentals of RenderMan for Maya