CG数据库 >> 存档 6437

Pluralsight - Designing Pressure Network Models in Civil 3D

Pluralsight - Designing VEX Driven Digital Assets in Houdini

Pluralsight - Designing a Splash Page for Your Mobile App

Pluralsight - Designing for Shrink Sleeves with Adobe CC

Pluralsight - Designing in Duotone in Photoshop and InDesign

Pluralsight - Designing in SketchUp Workspace Setup and Optimization

Pluralsight - Developing GUI-based Tools for Production in NUKE

Pluralsight - Developing HTML5 Games with Construct 2

Pluralsight - Digital Makeup in NUKE

Pluralsight - Editing Dialogue in Premiere Pro

Pluralsight - Editing a Music Video in AVID Media Composer

Pluralsight - Establishing a Texturing Pipeline Between MARI and Maya

Pluralsight - Establishing a Texturing Pipeline Between MARI and Maya

Pluralsight - Establishing a Texturing Pipeline Between MARI and ZBrush

Pluralsight - Exploring 3ds Max 2018

Pluralsight - Exploring Animation Principles in Maya Staging

Pluralsight - Exploring Houdini's SOP Solver

Pluralsight - Exploring Maya 2017

Pluralsight - Exploring Maya 2018

Pluralsight - Explosions with Maya and FumeFX

Pluralsight - Exterior Rendering Strategies with Arnold and Maya

Pluralsight - Exterior Rendering Strategies with V-Ray and 3ds Max

Pluralsight - Facial Tracking and Reconstruction in NUKEX

Pluralsight - Fiery Skin Effects in NUKEX

Pluralsight - Final Cut Pro X Fundamentals

Pluralsight - Fundamentals of Arnold for 3ds Max

Pluralsight - Fundamentals of Arnold for Katana

Pluralsight - Fundamentals of Arnold for Maya

Pluralsight - Fundamentals of Lighting in Cinema 4D

Pluralsight - Fundamentals of RenderMan for Maya


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