Pluralsight - Get Started with Part Modeling in Autodesk Inventor
Pluralsight - Get Started with SOLIDWORKS Surface Modeling
Pluralsight - Get started with Assemblies in Autodesk Fusion 360
Pluralsight - Getting Started in the Dota 2 Workshop
Pluralsight - Getting Started with 3D-Coat
Pluralsight - Getting Started with Android Material Design
Pluralsight - Getting Started with Fusion 360 Surface Modeling
Pluralsight - Getting Started with Motion Graphics for NUKE
Pluralsight - Getting Started with a Tablet in Illustrator
Pluralsight - Grading with Feature Lines in Civil 3D
Pluralsight - Hard Surface Modeling Fundamentals in 3ds Max
Pluralsight - High-resolution Product Rendering in CINEMA 4D
Pluralsight - Houdini Intermediate Ocean FX
Pluralsight - Houdini Learning Path
Pluralsight - Houdini Stereoscopic Fundamentals
Pluralsight - Houdini VFX for Games
Pluralsight - Houdini to Unity Advanced Production Pipeline
Pluralsight - Hybrid Animation for Games Using Mocap in Maya and MotionBuilder 2016
Pluralsight - Illustrator CC 2017 Updates
Pluralsight - Illustrator CC Blends and Gradient Mesh
Pluralsight - Illustrator CC Building on the Fundamentals
Pluralsight - Illustrator CC Creating SVGs
Pluralsight - Illustrator CC Creating a T-shirt Design
Pluralsight - Illustrator CC Curvature Tool
Pluralsight - Illustrator CC Pen Tool
Pluralsight - Illustrator CC Print Production
Pluralsight - Illustrator CC Simple Designs
Pluralsight - Illustrator CC Technical Drawing
Pluralsight - Illustrator CC Typography
Pluralsight - Illustrator CC Working with 3D